Core Mechanics
Our design philosophy rests on two pillars that transform standard mobile interactions into cognitive stimulation exercises.
The Candle Mechanic
Instead of generic visual cues, we utilize olfactory references—descriptions of specific scents—to drive emotional atmosphere in puzzle sequences. Describing the "burn" of a wick or the "frost" of wintergreen becomes a gameplay input.
- Scent descriptions unlock hidden pathways
- Ambient audio shifts based on texture references
- Players learn to associate specific smells with geometric patterns
The Chart Mechanic
Financial graph visualizations serve as the "brain stimulation" layer. We strip away the complex data points and use the raw visual language of market movements—trends, volatility, breakouts—as rhythm and timing inputs.
- Line momentum dictates puzzle pacing
- Candlestick patterns trigger visual rewards
- Mobile constraints enhance the high-contrast aesthetic
Current Development Focus
Austerity
Exploring minimalism as a gameplay constraint. How do players navigate when visual information is deliberately scarce?
Holiday
Seasonal narrative structures. This project introduces scent-memories associated with winter festivities.
Growth
Compound mechanics where small visual inputs accumulate into complex geometric finalities.
Special Holiday Announcement: This Christmas, get a yearly subscription for £0 instead of £2,499.40.
Access our entire development library and early beta access with our seasonal offer.
Saarown Field Guide
Understanding the Saarown methodology requires a shift in perspective: we treat gameplay as a sensory composition rather than a traditional skill challenge.
The Core Concept: Players interact with a "scent map"—an abstract visual representation of olfactory data. This map overlays financial chart movements. Your goal is not to "win" in a traditional sense, but to maintain equilibrium between the sensory input and the chart rhythm.
Decision Criteria
- • Contrast Sensitivity: Can you distinguish the faint cyan glow from the void background? This determines puzzle visibility.
- • Pattern Recognition: Are you reading the chart lines as history, or as predictive rhythm? We train you to see the rhythm.
- • Sensory Patience: The scent descriptions are slow-burn. Rushing causes cognitive dissonance. Patience is the mechanic.
Myth vs. Fact
MYTH
"This is a finance simulator."
FACT
We use the visual language of finance (charts, trends) as a rhythm engine. No economic knowledge is required or tested.
Mini-Glossary
- Manchester Glow
- Our aesthetic: deep void background (#050505) + surgical cyan accents.
- Olfactory Tile
- A visual block representing a specific scent description (e.g., "Old Paper," "Mint Frost").
- Chart Overlay
- The financial graph layer that dictates timing and input validity.
Common Mistakes
- Staring at the chart lines instead of the scent tiles (look at the tiles).
- Ignoring the subtle audio hum that accompanies valid moves.
- Treating the "Growth" mechanic like a time trial (it's not speed-based).
How It Works (Step-by-Step)
Define Goal
Identify the scent memory you want to evoke.
Choose Approach
Select the chart volatility that matches your pacing preference.
Apply Method
Match the olfactory tiles to the chart peaks using the Candle mechanic.
Review
Analyze the equilibrium score and unlock the next scent layer.
Ready to experience the methodology firsthand?
Signals of Trust & Quality
Privacy-First Architecture
No telemetry or behavioral tracking within gameplay. Your sensory preferences remain local to your device.
Read Privacy PolicyTransparent Development
Our roadmap is public. We document our failures and pivots in the monthly dev-log.
Contact Development TeamBenchmark Metrics
- • Load Time: < 1.2s on 4G connections
- • Asset Size: Avg 4.3MB per experience
- • Accessibility: High contrast modes standard
Scenario Example: The "Wintermint" Level
"I was skeptical about scent references in digital games. But when the 'Frost Mint' tile synced with the chart's breakout point, the visual resolution triggered a genuine physical sensation of coolness. It’s not magic; it's precision design."
— Early Access Tester #442
Scenario Example: The "Austerity" Loop
"The minimalism forced me to slow down. I stopped trying to 'beat' the game and started reading the flow of the chart. It became a meditation tool rather than a dopamine hit. Unique approach."
— Indie Game Reviewer
Saarown Ltd. | Oxford Street 89, Birmingham, United Kingdom | +44 7492240134
Responsible gaming practices integrated into all current builds. 18+ only.